Vampire Venue Style Sheet


Domain Name: Dark Embrace FL- 035
Approval USA-SE-LR-0704-71814

Genre: Kindred (Vampire: The Requiem)
(From Page 38 of Vampire: The Requiem)
Throughout their long history, the Kindred have engaged in an endless struggle - the coldest of cold wars, fought in the shadows of mortal society. This internecine conflict is know as the Danse Macabre, and it nightly threatens to tear the race of the Damned apart. This secret war of the Kindred's is both the beginning and the end for the undead. As a race, they are destined to blood and violence, yet their survival depends on peace between them. They are consumed nightly by the possibility that the war will one night consume them, and they toil ceaselessly in fear of having to forever struggle against their own kind. The conflict is perhaps the greatest, saddest paradox of the Kindred world, and as such, it is a fundamental aspect of unlife among the Damned.

Contact:
Seth A., VST – fl035vampirevst @ gmail.com
Jake T., DST – mordecai_neoton @ yahoo.com

Email Lists:
Cam List: http://cammail.white-wolf.com/mailman/listinfo/us-se-d-orlando
Yahoo Groups: http://groups.google.com/group/darkembracereq

Place/Time:
1st and 3rd Fridays on the UCF campus, check in starts at 7pm, game starts at 8pm and runs until 12pm or 1am "hard" RP. Players may continue "soft" RP at site beyond that or at afters. Afters is generally at the Steak and Shake ¼ mile up University Blvd or at the Denny's on the corner of Alafaya and Colonial.

Theme and History (Note this will be update every three months – April 2007):
The kindred that attend gatherings in Orlando should be able to expect an event of political maneuvering and deals to be brokered for feeding grounds, allies, and property. This venue is established though has recently undergone violent upheaval and praxis overthrow. The current Prince has instituted a Constitution and two Councils to advise her in the process of re-dividing the city.

At current the Carthian Movement has begun open war with the mortal emergency aid organization known as Archangel Enterprises.

Prince Aleksandyr Evengii of the Invictus stepped up to the throne during a tumultuous time (January 2005), he stabilized the city but never managed to shake off the discord or chaos that plagued the previous Prince. Prince Mikeal Haus of the Invictus overthrew Evengii backed by a Senate Council (April 2006). Prince Haus' reign was marked with violence and strife from within as well as without. With three kindred deaths and frequent assaults at gatherings, his reign was short. A group of socially powerful Kindred overthrew Haus and placed Prince Sasmita, Acolyte of the Crone, on the throne (November 2006). Her reign has been much quieter than Haus' but is marked with internal tensions.

Proxy rules:
Proxy rules for this Venue can be found in the rules for the Camarilla organization. 'Soft' proxies are perfectly okay, the ST expect to be notified a minimum of 7 days in advance. We do not allow 'hard' proxies without good reason and the Proxy Sheet provided at the end of this document must be implemented.

Setting Location:
The city of Orlando and its outlying areas.

The Plots:
The VST prefers and actively supports player driven plotlines. However there are other creatures and events out there, do not expect to live in a vacuum.

Antagonists:
See above.

PC Concepts:
Truly wacky concepts are likely to be given the boot. However the VST is happy to work with Players to try to bring them into a fit that will work within the paradigm of the Vampire Genre.

Entering the Game:
Players that attend should make sure to have an up to date character sheet and exp log on file, in cases of discrepancies the filed version is final. In addition the ST will require proof of MC and approval numbers. Also should your character use any powers, disciplines, merits, or rules that are not represented in either the MET: World of Darkness or the MET: Requiem book, you must bring said rules with you. The ST staff is not saying you can't use the abilities, but should there be a challenge to the rules as interpreted by yourself, the ST staff will go by the rules we have on hand, which means either you accept the ST ruling or you lose the ability for the night if you didn't bring a copy.

Any Character entering play with rituals active must have them detailed on a separate sheet to be turned in to the VST. All such rituals are under the 'Assume 6' rule, thus you may assume a draw of 6 for each casting of the rituals.

ST Notes:
The ST staff would like to make several clarifications.

Situational modifiers may be assessed as needed. This is very often unlikely, however I reserve the right.

STs are not open to debate with regard to rules calls. However if the rulebook is on hand and the rule may be referenced within a very brief period of time (under 5 minutes), STs will review the rules and make a call based upon this review. Once the ST has made it clear that a decision is final, discussion on the matter will end until the scene is finished and an appropriate time for it to continue is found.

Turned in sheets:
Anything that is turned in to the ST staff for consideration or filing must have Name, Cam Number, Date, and Character Name clearly and legibly presented. Failure to abide by this guideline will result in the paper, card, character sheet, or email being disregarded (however it will be retain for filing purposes).

XP award guidelines (maximum of 5):
Show up: 2
In Costume: +1 (defined as reasonably close to what the character is wearing)
Before 9pm: +1 (defined as signed in and present, IC or OOC)
Out Of Towner: +1 (defined as anyone who is assigned to a different VSS)
Plays Flaws: +1 (defined as character has flaws and is played to represent these flaws well. This is highly situational and requires ST Approval before and ST verification)

Down Time Reports or Down Time Scenes may award up to 3 exp for a month at the STs discretion. Late DTRs may have lessened effects. To be considered on time it must be received in the first two weeks of the month. Alterations will be accepted for the remainder of the month.

Genre: x out of 5
Intrigue (politics and negotiation): 5
Expect backstabbing and constant political regroupings.
Action (combat and challenges): 3
Not every game, but mostly every other game. Expect varying power levels in enemy combatants.
Mystery (enigmas and investigation): 4
Things go bump in the night, often.
Drama (ceremony and characterization): 4
I am trying to get the pomp and circumstance going.

Darkness (probability of player character death or corruption): 4
Corruption, corruption, and more corruption, with a side of temptation.

FL035 Specific Venue Rules:

Assume 6 Rule:
In brief this rule has the card draw result in a 6 automatically for simplicity and ease of play in most Down Time Situations.

Feeding for the Game Night and for Random Scenes:
Blood Supply = Humanity + Herd + Domain + Health and Safety + DTR Feeding

Humanity represents your ability to convince prey to wander off alone. If you feed differently speak with the ST. Kindred that may feed from animals may add the lesser of their Animalism or Survival to their Humanity for these purposes.

Herd represents your feeding stock. This may be Humans or Animals as per the merit (and your needs). For Kindred restricted to feeding from Vampires, every Kindred that allow you daily feeding access will count as 1 Herd for these purposes. This must be approved by the VST and recorded in advance.

Domain is figured as so: Every Kindred beyond the first subtracts from the Domain Blood Supply. This may result in a negative number. This number is then added to/subtracted from the Blood Supply of every Kindred that commonly uses it as a Feeding Ground. Only one Domain may be used in this figure, even though many may be controlled. This must be recorded in advance with the VST, otherwise assume 0.

Health and Safety is a number decided upon by the ST and is applied to everyone feeding in the City. This represents the overall population of the City. A common number is a 1, but will be made readily known at the start of Game and posted prominently.

Down Time Report Feeding Only one test may be applied to any Game Night or Random Encounter Blood Supply result, this must be recorded in advance (likely in your DTR). Tests will use the "Assume 6" rule. Each such test is a Secondary Action, or you may make two tests per Primary Action. Tests are variable and will be discussed in Down Time Discussions with your VST, however it will likely be something like this:
Hunting Animals:
Wits + Surv + Equipment* + 6 = DTR Feeding

Hunting Mortals:
Manip/Pres + Pers/Soc + Equipment* + 6= DTR Feeding

Hunting Kindred:
This will require direct ST handling.

Notes and Alterations:
Blood Seeps Slowly - The Kindred may either use the base rule for the Coil or may add their Resolve to their Blood Supply result whichever they feel is more beneficial to themselves.

Blood Price - Every two Kindred that are willingly Blood Priced count as 1 Herd for Blood Supply. Unwilling victims count as 3 for 1. This must be recorded in advance with the VST and documented on your and their Character Sheets.

Blessed Deodand - A test of Cruac with the 'Assume 6' rule. Successes may be added as DTR Feeding Successes. This does not require DTR actions, however the ST will require a method of delivery. This must be recorded in advance with the VST and documented on your Character Sheet.

Anything Else – To be determined on a case-by-case basis by VST.

Down Time Reports:
Experience Awards maximum of 3, if turned by the 10th of the month. Lesser awards for tardiness (-1 per ten days late)

General DTR guidelines:
SOP (Standard Operating Procedure) on File: 1 exp
These are available both at the Requiem Yahoo Group and in person from the VST.

Short Description of Characters Actions: 1 exp
Example: Jonny the Bottle will smack his Street Contacts around until they give him the 411 on this new 'Red Rage' drug going around. Then Jonny will follow up the leads.

Detailed Description of Characters Actions: +1
These hold far more information. Examples are available at the Requiem Yahoo Group and in person with the VST.

Actions narrated in character (ie journal, diary form, etc): +1

Note if there is no SOP on file DTRs must be received by the 5th of the month to receive the SOP +1.

-- NO DOWNTIME KILLS --

You may arrange for "DT Hits" however this will become a scene and will be run by the VST or DST when the earliest time is possible. You may also request a "proxy hit" in the case of players not showing up to game for extended periods of time, in this case the entire scene will be handled by the VST or DST, however expect to be denied.

SOP: Standard Operating Procedure. This is a list of havens, where the character stays and when, feeding habits and territory, and general daily habits not covered in Down Time details. If the SOP is highly variable in any regard it will not count as being fully on file. Further DTRs will be required in a timely fashion to gain the 1 exp for an SOP. Any Down Time 'changes" to an SOP will regarded as temporary if not otherwise noted.

Down Time Actions and a Matter of Resolve

Every character has 2 Primary down time actions available them per month. They may take as many Secondary actions as they have Resolve dots. All Secondary actions may be traded for a third Primary action or a Primary may be traded for a doubling of the number of Secondary actions.

A Primary action is defined as any action that requires a great deal of time. Managing a business merger, studying or teaching a discipline, Conditioning, basically anything that would take dedication and time of two weeks or more.

A Secondary action is anything that is not as time consuming. Maintaining a merit, feeding, hunting a foe, patrolling a territory, crafting a work of art, anything that could conceivably take less time than two weeks but is also very important.

Allies and Retainers get 1 Primary action per month or Secondary actions equal to their rating in dots.

Allies and Retainers may be lesser supernatural templates. Allies and Status groups may generally only take actions to affect or that involve the "city" or that group. Allies or Status groups used to assault other Supernatural creatures will require the highest dot be burned whether the assault is successful or not.